Over the next few weeks I will be working up the HackMonkeeze VIII campaign setting. It is to be a mix of high fantasy reminiscent of Tolkein’s middle earth… and the cheesy fun of the old D&D cartoon. Appropriate elements from other sources will also have an influence, such as the Bog of Eternal Stench. I have a few details and ideas already in place…
Seerstone Keep is a medium sized castle built atop a great stone cliff overlooking the local lord’s lands; and is a blatant rip off of Carreg Cennen Castle in the Brecon Beacons. This is the last high peak at the western end of a mountain chain. The keep has a resident mage (with his own tower) and houses a chapel to The True.
Lying at the foot of the steep hill upon which the castle stands is Seerstone, the only town of any size in the area. There is a modest square with a few permanent stalls and shops around the edges, which hosts a monthly market. Churches of The Caregiver and The Guardian are to be found in the town, and all the usual goods and services adventurers seek out between excursions are here. About a days walk (two for small characters) on the north road out of town is Vew1, the small village where the first adventure started.
There are mountains to the east and forests to the north; go far enough in these directions and you will encounter dwarven and elven communities respectively. The valleys and lowlands to the south and west of Seerstone Keep are good fertile land with numerous human villages and farms. There is no halfling settlement as such in these lands, but the little buggers do plague those of men.
Little else is set in stone at the moment, so if you have any ideas to help develop this milieu please let me know and I’ll see about incorporating them.
1 The place name Vew is from the first adventure – I will probably be changing it to something more appropriate.